The Elder Scrolls V: Skyrim Patch 1.2 Details
I’ve been lost in Skyrim for so long now that if someone asked me where I lived, I’d probably just respond with a cheerful ”Whiterun!”
As engrossing as Skyrim is, many of my fellow gamers have encountered bugs. Big deal, right? Bethesda’s games ALWAYS have bugs. They’re like little Easter Eggs of masochism.
Thankfully, however, Bethesda is patching up the game to fix some of the more annoying, game breaking and uglifying ones. Skyrim Patch 1.2 details were recently released on the Bethesda Blog:
UPDATE 1.2 NOTES (all platforms unless specified)
- Improved occasional performance issues resulting from long term play (PlayStation 3)
- Fixed issue where textures would not properly upgrade when installed to drive (Xbox 360)
- Fixed crash on startup when audio is set to sample rate other than 44100Hz (PC)
- Fixed issue where projectiles did not properly fade away
- Fixed occasional issue where a guest would arrive to the player’s wedding dead
- Dragon corpses now clean up properly
- Fixed rare issue where dragons would not attack
- Fixed rare NPC sleeping animation bug
- Fixed rare issue with dead corpses being cleared up prematurely
- Skeleton Key will now work properly if player has no lockpicks in their inventory
- Fixed rare issue with renaming enchanted weapons and armor
- Fixed rare issue with dragons not properly giving souls after death
- ESC button can now be used to exit menus (PC)
- Fixed occasional mouse sensitivity issues (PC)
- General functionality fixes related to remapping buttons and controls (PC)
Bethesda also mentioned that it would continue listening to gamers on forums, blogs, and other venues to improve the game’s performance.
So let your voice be heard if you notice a mammoth falling from the sky! (And no, it wasn’t the imaginary result of a 17 hour play session . . . )
Has anyone beaten Skyrim yet? Is there even an “end” to this fantastic game?