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	<title>wriXel &#187; Features</title>
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	<link>http://wrixel.com</link>
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		<title>wrixel&#8217;s ebay store!</title>
		<link>http://wrixel.com/2012/02/03/wrixels-ebay-store/</link>
		<comments>http://wrixel.com/2012/02/03/wrixels-ebay-store/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 21:16:11 +0000</pubDate>
		<dc:creator>wrixel</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Let's Play]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Slideshow]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[FF XIII-2 cheap]]></category>
		<category><![CDATA[FF XIII-2 ebay]]></category>
		<category><![CDATA[FF XIII-2 free]]></category>
		<category><![CDATA[FF XIII-2 Sale]]></category>
		<category><![CDATA[Final Fantasy 13-2 Cheap]]></category>
		<category><![CDATA[Final Fantasy 13-2 Free]]></category>
		<category><![CDATA[Final Fantasy 13-2 Sales]]></category>
		<category><![CDATA[Final Fantasy XIII-2]]></category>
		<category><![CDATA[Final Fantasy XIII-2 cheap]]></category>
		<category><![CDATA[Final Fantasy XIII-2 free]]></category>
		<category><![CDATA[Final Fantasy XIII-2 lowest price]]></category>
		<category><![CDATA[Final Fantasy XIII-2 sale]]></category>
		<category><![CDATA[Final Fantasy XIII-2 wrixel]]></category>

		<guid isPermaLink="false">http://wrixel.com/?p=5130</guid>
		<description><![CDATA[After finding a really good supplier we’ve decided to opened an EBAY store. At this point we are only selling 1 game at a time but stay tuned for a wider selection. Since we aren’t a major retail store we can offer you the newest games at pretty significant discounts… Also if you like us [...]]]></description>
			<content:encoded><![CDATA[<p>After finding a really good supplier we’ve decided to opened an EBAY store.<br />
At this point we are only selling 1 game at a time but stay tuned for a wider selection.</p>
<p>Since we aren’t a major retail store we can offer you the newest games at pretty significant discounts…<br />
Also if you like us on facebook and send me a message there, I’ll give you an additional discount!</p>
<p><em><strong>Look the the right Sidebar for our store!</strong></em></p>
<p>This week we have Final Fantasy XIII-2!<br />
<object width="560" height="315" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/zRDij-wHKok?version=3&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed width="560" height="315" type="application/x-shockwave-flash" src="http://www.youtube.com/v/zRDij-wHKok?version=3&amp;hl=en_US" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p>&nbsp;</p>
<p>The game has received some great reviews!:</p>
<p><a href="http://wrixel.com/2012/02/03/wrixels-ebay-store/image001/" rel="attachment wp-att-5131"><img class="alignnone size-medium wp-image-5131" title="image001" src="http://wrixel.com/wp-content/uploads/2012/02/image001-575x323.jpg" alt="" width="575" height="323" /></a></p>
<p>For more info:</p>
<p><a href="http://kotaku.com/5880586/game-critics-turn-back-the-score-clock-on-final-fantasy-xiii+2" target="_blank">http://kotaku.com/5880586/<wbr>game-critics-turn-back-the-<wbr>score-clock-on-final-fantasy-<wbr>xiii+2</wbr></wbr></wbr></a></p>
<p>&nbsp;</p>
<p>Bid starts at 0.99 cents!</p>
<p>Free Shipping to Continental US!</p>
<p><em><strong>Look the the right Sidebar for our store!</strong></em></p>
<p>&nbsp;</p>
<p>If you have any questions please let me know!</p>
<p>Also please visit my other auctions!</p>
<p>&nbsp;</p>
<p>Thanks &amp; have a GREAT weekend!!</p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://wrixel.com/2012/02/03/wrixels-ebay-store/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dustforce Trailer</title>
		<link>http://wrixel.com/2012/01/11/dustforce-trailer/</link>
		<comments>http://wrixel.com/2012/01/11/dustforce-trailer/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 02:07:00 +0000</pubDate>
		<dc:creator>wrixel</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Dust Force]]></category>
		<category><![CDATA[DustForce]]></category>

		<guid isPermaLink="false">http://wrixel.com/?p=5097</guid>
		<description><![CDATA[This game looks great!! I can&#8217;t wait for it to drop this coming on 1/17. &#160; Only $9.99 scores you more than 50 levels of challenging acrobatic cleaning action, with local multiplayer thrown in for good measure. Everybody knows it&#8217;s more fun to clean together. &#160;]]></description>
			<content:encoded><![CDATA[<p>This game looks great!!</p>
<p>I can&#8217;t wait for it to drop this coming on 1/17.<br />
<object width="560" height="315" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/KZcpK3OU_bA?version=3&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed width="560" height="315" type="application/x-shockwave-flash" src="http://www.youtube.com/v/KZcpK3OU_bA?version=3&amp;hl=en_US" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p>&nbsp;</p>
<p>Only $9.99 scores you more than 50 levels of challenging acrobatic cleaning action, with local multiplayer thrown in for good measure. Everybody knows it&#8217;s more fun to clean together.</p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://wrixel.com/2012/01/11/dustforce-trailer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Big Games of 2012!</title>
		<link>http://wrixel.com/2012/01/05/big-games-of-2012/</link>
		<comments>http://wrixel.com/2012/01/05/big-games-of-2012/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 00:27:08 +0000</pubDate>
		<dc:creator>wrixel</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Best Games of 2012]]></category>
		<category><![CDATA[Big Games of 2012]]></category>

		<guid isPermaLink="false">http://wrixel.com/?p=5079</guid>
		<description><![CDATA[Happy New Years!!   2012 is going to be an amazing year for video games! Don&#8217;t believe me?  Check out this awesome trailer! &#160; We&#8217;ll be sure to hit you guys with lots of cool contests and updates throughout the year! Stay tuned!! &#160; &#160; &#160;]]></description>
			<content:encoded><![CDATA[<p>Happy New Years!!   2012 is going to be an amazing year for video games!</p>
<p>Don&#8217;t believe me?  Check out this awesome trailer!<br />
<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/mOBdLbrkFPM?version=3&amp;hl=en_US" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="560" height="315" src="http://www.youtube.com/v/mOBdLbrkFPM?version=3&amp;hl=en_US" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>&nbsp;</p>
<p>We&#8217;ll be sure to hit you guys with lots of cool contests and updates throughout the year! Stay tuned!!</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>To Build An Android App . . .</title>
		<link>http://wrixel.com/2011/11/17/to-build-an-android-app/</link>
		<comments>http://wrixel.com/2011/11/17/to-build-an-android-app/#comments</comments>
		<pubDate>Thu, 17 Nov 2011 00:47:37 +0000</pubDate>
		<dc:creator>Michael Olavarria</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[android app]]></category>
		<category><![CDATA[android games]]></category>
		<category><![CDATA[eclipse]]></category>
		<category><![CDATA[java]]></category>

		<guid isPermaLink="false">http://wrixel.com/?p=5020</guid>
		<description><![CDATA[Recently, I&#8217;ve been giving game design and development great thought. Great games like The Elder Scrolls V Skyrim have gotten me thinking about what it would be like to design a fantastic game. I  began a series called &#8220;Designing a Great Game.&#8221; Part 1 and Part 2 are already available, and I plan on adding [...]]]></description>
			<content:encoded><![CDATA[<p>Recently, I&#8217;ve been giving game design and development great thought. Great games like The Elder Scrolls V Skyrim have gotten me thinking about what it would be like to design a fantastic game.</p>
<p>I  began a series called &#8220;Designing a Great Game.&#8221; <a href="http://wrixel.com/2011/10/29/designing-a-better-game-part-1/">Part 1</a> and <a href="http://wrixel.com/2011/11/01/designing-a-better-game-part-2-immersion-fluidity-and-intuition/">Part 2</a> are already available, and I plan on adding more in the near future.</p>
<p>In the spirit of designing a great game, I decided to try and craft a mobile app. Mobile gaming is taking off, and it&#8217;s the perfect time for aspiring designers/developers to get in on the ground floor.</p>
<p>So, here&#8217;s my lil&#8217; app that could:</p>
<p><a rel="attachment wp-att-5021" href="http://wrixel.com/2011/11/17/to-build-an-android-app/helloworld-android-app/"><img class="alignnone size-medium wp-image-5021" title="HelloWorld Android App" src="http://wrixel.com/wp-content/uploads/2011/11/HelloWorld-Android-App-387x575.jpg" alt="Hello World Android App" width="387" height="575" /></a></p>
<p>Sure, it looks like a hot bowl of DOS crap, but it&#8217;s mine, dammit! And I&#8217;m pretty proud of it.</p>
<p>Next, I&#8217;ll have zombies and ninjas fightin&#8217; up in here! <img src='http://wrixel.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>If you haven&#8217;t tried developing an app, it&#8217;s pretty simple. It takes a bit of leg work to get the programs installed&#8211;You need Java SDK, Android SDK, and an IDE like Eclipse for starters&#8211;but there are plenty of instructions available online.</p>
<p><a href="http://developer.android.com/sdk/installing.html">Android Developers</a> has step by step instructions on how to set up your development environment, and <em>Beginning Android Application Development</em> by Wei-Meng Lee is a great instructional book to get your started.</p>
<p>If you&#8217;ve ever wondered what it would be like to create a game, now&#8217;s your chance to find out. Seize the day!</p>
]]></content:encoded>
			<wfw:commentRss>http://wrixel.com/2011/11/17/to-build-an-android-app/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Let&#8217;s Play Modern Warfare 3 MP</title>
		<link>http://wrixel.com/2011/11/11/lets-play-modern-warfare-3-mp/</link>
		<comments>http://wrixel.com/2011/11/11/lets-play-modern-warfare-3-mp/#comments</comments>
		<pubDate>Fri, 11 Nov 2011 17:16:00 +0000</pubDate>
		<dc:creator>wrixel</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Let's Play]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Let's Play Modern Warfare 3]]></category>
		<category><![CDATA[Let's Play MW3]]></category>
		<category><![CDATA[MW3]]></category>

		<guid isPermaLink="false">http://wrixel.com/?p=4989</guid>
		<description><![CDATA[We started playing Modern Warfare 3 here @ the office!! Check it out! &#160;Episode 1 Episode 2]]></description>
			<content:encoded><![CDATA[<p>We started playing Modern Warfare 3 here @ the office!!</p>
<p>Check it out!</p>
<p>&nbsp;Episode 1</p>
<p><object width="480" height="360"><param name="movie" value="http://www.youtube.com/v/VeWqy9HIKCc?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/VeWqy9HIKCc?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="480" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Episode 2<br />
<object width="480" height="360"><param name="movie" value="http://www.youtube.com/v/DrTF8ibVSQQ?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/DrTF8ibVSQQ?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="480" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Let&#8217;s Play Rage Episode 23 &#8211; &#8220;Recover ID Drive&#8221;</title>
		<link>http://wrixel.com/2011/11/03/lets-play-rage-episode-23-recover-id-drive/</link>
		<comments>http://wrixel.com/2011/11/03/lets-play-rage-episode-23-recover-id-drive/#comments</comments>
		<pubDate>Thu, 03 Nov 2011 07:26:11 +0000</pubDate>
		<dc:creator>wrixel</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Let's Play]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[lets play Rage]]></category>
		<category><![CDATA[Rage PC]]></category>

		<guid isPermaLink="false">http://wrixel.com/?p=4946</guid>
		<description><![CDATA[Now that we&#8217;ve saved the Captain he has another mission for us&#8230;GO FIGURE!! What mission does he have?? If you like this video, please subscribe to our channel and give us a thumbs up!! Also please visit our site! www.wrixel.com www.youtube.com/zeroecho Thanks and stay tuned!!]]></description>
			<content:encoded><![CDATA[<p>Now that we&#8217;ve saved the Captain he has another mission for us&#8230;GO FIGURE!!<br />
What mission does he have??</p>
<p><object width="480" height="360"><param name="movie" value="http://www.youtube.com/v/9X6vv6vqdqs?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/9X6vv6vqdqs?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="480" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>If you like this video, please subscribe to our channel and give us a thumbs up!!  Also please visit our site!</p>
<p>www.wrixel.com<br />
www.youtube.com/zeroecho</p>
<p>Thanks and stay tuned!!</p>
]]></content:encoded>
			<wfw:commentRss>http://wrixel.com/2011/11/03/lets-play-rage-episode-23-recover-id-drive/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Let&#8217;s Play Orcs Must Die Episode 12 &#8211; Chokepoint</title>
		<link>http://wrixel.com/2011/11/03/lets-play-orcs-must-die-episode-12-chokepoint/</link>
		<comments>http://wrixel.com/2011/11/03/lets-play-orcs-must-die-episode-12-chokepoint/#comments</comments>
		<pubDate>Thu, 03 Nov 2011 07:23:52 +0000</pubDate>
		<dc:creator>wrixel</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Let's Play]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Lets Play Orcs Must Die!]]></category>
		<category><![CDATA[Orcs Must Die!]]></category>
		<category><![CDATA[Orcs Must Due]]></category>

		<guid isPermaLink="false">http://wrixel.com/?p=4943</guid>
		<description><![CDATA[We just got access to the new Flame Bracers&#8230;. get ready to fry some orcs!! &#160; If you like this video, please subscribe to our channel and give us a thumbs up!! Also please visit our site! www.wrixel.com www.youtube.com/zeroecho Thanks and stay tuned!!]]></description>
			<content:encoded><![CDATA[<p>We just got access to the new Flame Bracers&#8230;. get ready to fry some orcs!!</p>
<p>&nbsp;<br />
<object width="480" height="360"><param name="movie" value="http://www.youtube.com/v/kuhoM5TOWPg?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/kuhoM5TOWPg?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="480" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>If you like this video, please subscribe to our channel and give us a thumbs up!! Also please visit our site!</p>
<p>www.wrixel.com<br />
www.youtube.com/zeroecho</p>
<p>Thanks and stay tuned!!</p>
]]></content:encoded>
			<wfw:commentRss>http://wrixel.com/2011/11/03/lets-play-orcs-must-die-episode-12-chokepoint/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Breaking Bad as a Sitcom?</title>
		<link>http://wrixel.com/2011/11/03/breaking-bad-as-a-sitcom/</link>
		<comments>http://wrixel.com/2011/11/03/breaking-bad-as-a-sitcom/#comments</comments>
		<pubDate>Thu, 03 Nov 2011 05:35:25 +0000</pubDate>
		<dc:creator>wrixel</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[The Pile]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[breaking bad]]></category>
		<category><![CDATA[Breaking Bad Funny]]></category>
		<category><![CDATA[Breaking Bad on ABC]]></category>

		<guid isPermaLink="false">http://wrixel.com/?p=4931</guid>
		<description><![CDATA[Here is what Breaking Bad might look like as a sitcom. It is now on funnyordie.com&#8217;s best of the week section. Check it out: &#160; &#160; HILARIOUS!]]></description>
			<content:encoded><![CDATA[<p>Here is what Breaking Bad might look like as a sitcom. It is now on funnyordie.com&#8217;s best of the week section. Check it out:</p>
<p>&nbsp;<br />
<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/CtZpo89mmJo?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/CtZpo89mmJo?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
&nbsp;</p>
<p>HILARIOUS!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Designing A Better Game Part 2: Immersion, Fluidity, and Intuition</title>
		<link>http://wrixel.com/2011/11/01/designing-a-better-game-part-2-immersion-fluidity-and-intuition/</link>
		<comments>http://wrixel.com/2011/11/01/designing-a-better-game-part-2-immersion-fluidity-and-intuition/#comments</comments>
		<pubDate>Tue, 01 Nov 2011 23:15:12 +0000</pubDate>
		<dc:creator>Michael Olavarria</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[designing a better game]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[grand theft auto]]></category>
		<category><![CDATA[Ico]]></category>
		<category><![CDATA[Portal 2]]></category>

		<guid isPermaLink="false">http://wrixel.com/?p=4876</guid>
		<description><![CDATA[Every game has a goal. You may not know what it is, but the person(s) who designed the game certainly does. I&#8217;m not just talking about goals that are expressed to the player (conquer this realm, free the princess, retrieve the ancient sword). Design goals are a different beast; they guide game designers as they [...]]]></description>
			<content:encoded><![CDATA[<p>Every game has a goal. You may not know what it is, but the person(s) who designed the game certainly does. I&#8217;m not just talking about goals that are expressed to the player (conquer this realm, free the princess, retrieve the ancient sword). Design goals are a different beast; they guide game designers as they create the world we end up navigating with our controllers.</p>
<p>Goals remind designers of the kind of experience they&#8217;re trying to create and the type of response they hope to get from players.</p>
<p>So let&#8217;s establish some design goals for our game, shall we?</p>
<p>In <a href="http://wrixel.com/2011/10/29/designing-a-better-game-part-1/">Part 1 of Designing a Better Game</a>, we looked at <strong>Three Role-Playing Design Anathemas</strong> to avoid:</p>
<ul>
<li>Offering players vermin to kill</li>
<li>Motivating our hero by killing his family and/or destroying his village</li>
<li>Reusing enemy models</li>
</ul>
<p>That left us with three alternatives or mini design goals:</p>
<ul>
<li>Creating worthy enemies</li>
<li>Giving our hero compelling and original motivations</li>
<li>Populating our world with unique enemies</li>
</ul>
<p>Our next task is to look at the bigger picture and do some backwards planning. We need to establish a solid goal that represents the result we want. With a clear end in mind, it’ll be easier to design all of the elements that will lead us there.</p>
<p>Our game design goal will include three parts: <strong>Immersion</strong>,<strong> Fluidity</strong>, and<strong> Intuition</strong>.</p>
<p>&nbsp;</p>
<p><strong>Goal #1: Our game will be immersive</strong></p>
<p>From the moment he plays our game, the player gives little thought to the television or controller; he’s so lost in our world that he must keep exploring, fighting, or conversing.</p>
<p>Reminding the player that he’s playing a game is like coming across a missing word in a great book or a commercial that interrupts your favorite show (*ahem* <em>Breaking Bad</em>). The viewer, reader, or player stumbles and has to get back into our world.</p>
<p>Loading times. Tutorials. Menus. Even our own User Interface can get in the way of immersion. Menus in particular have been used in RPGs since the very beginning. Yet, when you think about them, menus don’t fit into a game world unless it uses an immersive design.</p>
<p>The upcoming <em>Elder Scrolls Skyrim</em> uses an immersive interface for leveling up your character. You look up into the sky and view your skill trees as constellations.</p>
<div id="attachment_4880" class="wp-caption alignnone" style="width: 585px"><a rel="attachment wp-att-4880" href="http://wrixel.com/2011/11/01/designing-a-better-game-part-2-immersion-fluidity-and-intuition/elder-scrolls-skyrim-constellation-skill-trees/"><img class="size-medium wp-image-4880" title="Elder Scrolls Skyrim Constellation Skill Trees" src="http://wrixel.com/wp-content/uploads/2011/11/Elder-Scrolls-Skyrim-Constellation-Skill-Trees-575x323.jpg" alt="" width="575" height="323" /></a><p class="wp-caption-text">This is your &quot;level up&quot; screen.</p></div>
<p><em>Fable 3</em> has an immersive inventory system called Sanctuary. If you want to change your clothing, you step into a room with all of your armor prominently displayed on mannequins. You then walk up to and choose the one you want like an interactive dressing room.</p>
<p>Both examples fit within their worlds. They keep the player immersed because he doesn’t see the fourth wall that reminds him that this is only a game.</p>
<p>&nbsp;</p>
<p><strong>Goal #2: Our game will be fluid</strong></p>
<p>Fluidity is a concept that has a few implications for game design. It’s the difference between clumsily navigating through your inventory for an item and effortlessly equipping a new sword. You feel it when you race across the countryside on a horse without hitting oddly shaped snags in the environment.</p>
<p>We want players to fluidly manipulate our world with as few design and programming obstacles as possible. Enemies as obstacles are ok of course.</p>
<p>Immersion can actually get in the way of fluidity if we’re not careful. Take <em>Fable 3</em>’s Sanctuary dressing room, for instance. It’s certainly immersive, but is it fluid? Do I really want to enter that room, walk around, and hit a button every time I want to equip a different suit of armor? A menu is much more fluid, but less immersive.</p>
<div id="attachment_4881" class="wp-caption alignnone" style="width: 585px"><a rel="attachment wp-att-4881" href="http://wrixel.com/2011/11/01/designing-a-better-game-part-2-immersion-fluidity-and-intuition/fable-3-sanctuary-dressing_room/"><img class="size-medium wp-image-4881" title="Fable 3 Sanctuary Dressing_Room" src="http://wrixel.com/wp-content/uploads/2011/11/Fable-3-Sanctuary-Dressing_Room-575x368.jpg" alt="" width="575" height="368" /></a><p class="wp-caption-text">A great UI that immerses you, but also takes more of your time to navigate</p></div>
<p>Balance is what we need, and we’ll keep it in mind as we design.</p>
<p>&nbsp;</p>
<p><strong>Goal #3: Our game will be intuitive</strong></p>
<p>If I tossed you in a room and sealed the exits, what would you do? How about if the room was empty except for 3 items? Would you ignore the items and just keep banging on the walls?</p>
<p>Chances are, you’ll start using the tools I gave you in order to find a way out or call for help. Why? Because it’s safe to say that you’re curious, intelligent, and determined.</p>
<p>Gamers are too.</p>
<p>When designing our game, we want to tap into players’ intuition as we challenge them. Long tutorials with a lot of text shouldn’t be necessary to get your point across to gamers. The same goes for tutorials that ask superficial things of you (&#8220;Look up, then down so we can calibrate your optical sensors!&#8221; Really?) If a long tutorial is necessary to educate gamers, then maybe you should look at how immersive, fluid, and intuitive your design is.</p>
<p>The<em> Grand Theft Auto</em> series uses blips, a black box, and white text to explain how the game works, including how to save your game. It isn&#8217;t intuitive, and there are better ways to get the message across to gamers. As we develop each part of our game, we&#8217;ll come up with alternatives.</p>
<div id="attachment_4877" class="wp-caption alignnone" style="width: 585px"><a rel="attachment wp-att-4877" href="http://wrixel.com/2011/11/01/designing-a-better-game-part-2-immersion-fluidity-and-intuition/grand-theft-auto-iv-hud-display/"><img class="size-medium wp-image-4877" title="Grand Theft Auto IV Hud Display" src="http://wrixel.com/wp-content/uploads/2011/11/Grand-Theft-Auto-IV-Hud-Display-575x297.jpg" alt="" width="575" height="297" /></a><p class="wp-caption-text">The upper left hand corner displays what you can do. </p></div>
<p>&nbsp;</p>
<p><em>Portal 2</em> and <em>Ico</em> are great examples of intuitive game design; each game presents gamers with a scenario and tasks them with figuring out a solution.  All the tools they need are readily visible from light bridges and switches to chain ropes and ledges. The clues are presented organically as part of the game world (immersion).</p>
<div id="attachment_4894" class="wp-caption alignnone" style="width: 585px"><a rel="attachment wp-att-4894" href="http://wrixel.com/2011/11/01/designing-a-better-game-part-2-immersion-fluidity-and-intuition/portal-2-puzzles-solution/"><img class="size-medium wp-image-4894" title="Portal 2 Puzzles Solution" src="http://wrixel.com/wp-content/uploads/2011/11/Portal-2-Puzzles-Solution-575x323.jpg" alt="" width="575" height="323" /></a><p class="wp-caption-text">Everything you need to solve this puzzle is right in front of you.</p></div>
<div id="attachment_4879" class="wp-caption alignnone" style="width: 585px"><a rel="attachment wp-att-4879" href="http://wrixel.com/2011/11/01/designing-a-better-game-part-2-immersion-fluidity-and-intuition/ico-solve-this-puzzle/"><img class="size-medium wp-image-4879 " title="Ico Solve This Puzzle" src="http://wrixel.com/wp-content/uploads/2011/11/Ico-Solve-This-Puzzle-575x342.jpg" alt="" width="575" height="342" /></a><p class="wp-caption-text">I can&#39;t remember a single game element in Ico that had to be explained to me.</p></div>
<p>We now have a clearer picture of the kind of experience we want to create for our players: Immersive, Fluid, and Intuitive.</p>
<p>Our goal can be simply stated as the following: <em>We want to design a game that immerses the player in our world, allows him to navigate and act fluidly, and gives him the tools to intuitively solve every problem he faces.</em></p>
<p>As we design each part of our game, we&#8217;ll need to ask ourselves if it meets the criteria we&#8217;ve created for it. If it&#8217;s lacking in one area, we&#8217;ll ask ourselves why and address it.</p>
<p>In Part 3 of our design series, we’ll start building the foundation for our story. Who exactly is our hero, and what motivates him to act?</p>
<p><strong>Share your own design goals in the comments below. Remember, you&#8217;re creating this game right along with me. Let us know what your own goals are/would be if you designed a game.</strong></p>
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		<title>WTF is Lollipop Chainsaw??</title>
		<link>http://wrixel.com/2011/11/01/wtf-is-lollipop-chainsaw/</link>
		<comments>http://wrixel.com/2011/11/01/wtf-is-lollipop-chainsaw/#comments</comments>
		<pubDate>Tue, 01 Nov 2011 17:31:51 +0000</pubDate>
		<dc:creator>wrixel</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Slideshow]]></category>
		<category><![CDATA[The Pile]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Lollipop Chainsaw]]></category>
		<category><![CDATA[Lollipop Chainsaw PS3]]></category>
		<category><![CDATA[Lollipop Chainsaw trailer]]></category>
		<category><![CDATA[wtf is Lollipop Chainsaw]]></category>

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		<description><![CDATA[Lollipop Chainsaw (ロリポップチェーンソー?) is an action video game being developed by Grasshopper Manufacture for the PlayStation 3 and Xbox 360 video game consoles. It focuses on Juliet Starling, a cheerleader fighting zombies in a fictional California high school. Grasshopper CEO Suda51 will serve as creative director for the game. I recently saw the trailer for [...]]]></description>
			<content:encoded><![CDATA[<p>Lollipop Chainsaw (ロリポップチェーンソー?) is an action video game being developed by Grasshopper Manufacture for the PlayStation 3 and Xbox 360 video game consoles. It focuses on Juliet Starling, a cheerleader fighting zombies in a fictional California high school.  Grasshopper CEO Suda51 will serve as creative director for the game.  I recently saw the trailer for this game….. OMG WTF?!!?</p>
<p><object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/YHK_AGKNtgg?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/YHK_AGKNtgg?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Lollipop Chainsaw focuses on zombie hunter and cheerleader Juliet Starling (voiced by Tara Strong) who, along with members of her family and her boyfriend, a disembodied head, fight hordes of zombies in San Romero High School, where Starling formerly cheered. The enemy zombies are led by &#8220;a group of zombie rock and roll lords&#8221;.</p>
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